Document Category Item: Character Main Setting > vne_set_character()Back
vne_set_character()
Description

Use this if you want 1 to 8 character(s) on screen.

branchID - the current branch

page - the current page

character_id - character id, 1 to 8

image_id - the character images id

filename$ - the character image, load on the fly, has priority over image_id

flipped_x - flip the sprite on the 'X', can be use to save resources and place on the left or right

flipped_y - flip the sprite on the 'Y'

position_id - 1 to 56, place the sprite in a default position, at line number 2415 in "visualnovelengine.agc"

position_x# - position the sprite in the 'X', ignored if position_id not equal to '0'

position_y# - position the sprite in the 'Y', ignored if position_id not equal to '0'

size_x# - the size in pixel in the 'X'

size_y# - the size in pixel in the 'Y'

depth_offset - change the sprite depth

Definition

vne_set_character(branchID, page, character_id, image_id, filename$, flipped_x, flipped_y, position_id, position_x#, position_y#, size_x#, size_y#, depth_offset)

Due to a Cookie law, We are required to notify you that our site is using Cookie(s).
Cookie(s) allow us to provide site services in order to serve you!
You may view our Privacy Policy @ https://visualnovelengine.com/Privacy-Policy/
You may view our Term of Service(s) @ https://visualnovelengine.com/Term of Service(s)/