It is possible to animate the character using sprite animation.
There is 2 type of sprite animation.
"Frame by Frame" and "Atlas" animation.
Example:
vne_set_character_sprite_animation(1, 3, 1, 1, 1, 1, 4, 1, 0, 0, 0) // type 1, loop frame 4 to end
or
vne_set_character_sprite_animation(1, 3, 1, 2, 1, 1, 4, 1, 548, 1080, 5) // type 2, loop frame 4 to end
If using type 2, the "Atlas" image has to be set using ""vne_set_character()"!
For type 1, you need to manually set each frame.
Example:
vne_craft_character_sprite_animation_frame(1, 3, 1, 1, 0, "image/character_animation/miki_smile_1.png")
vne_craft_character_sprite_animation_frame(1, 3, 1, 2, 0, "image/character_animation/miki_smile_2.png")
NOTE: Basic and Advance Animation can be use at the same time!
vne_set_character_sprite_animation(branchID, page, character_id, animation_type, has_loop, has_continuation, sprite_animation_loop_start, fps, atlas_width, atlas_height, atlas_amount)
vne_craft_character_sprite_animation_frame(branchID, page, character_id, animation_sequence, image_id, filename$)