It is possible to move, rotate and resize character.
First is to enable basic character animation.
Example:
vne_set_character_animation_setting(1, 3, 1, 1, 1, 1)
Then program a sequence.
Example:
vne_set_character_animation(1, 3, 1, 1, 660, -50, 100, 100, 0, 0, 0, 600, 1180, 200, 200)
vne_set_character_animation(1, 3, 1, 2, 0, 0, 0, 0, 180, 1, 100, 600, 1180, 100, 100)
If there is a animation loop, "animation_loop_start" can be use to loop a higher sequence.
For example, you have the character talking then loop the idle frame.
NOTE: Basic and Advance Animation can be use at the same time!
vne_set_character_animation_setting(branchID, page, character_id, has_animation_loop, animation_loop_start, has_animation_continuation)
vne_set_character_animation(branchID, page, character_id, animation_sequence, move_to_x#, move_to_y#, speed_x#, speed_y#, rotation_to_angle, rotation_direction, rotation_speed#, size_x#, size_y#, size_x_speed#, size_y_speed#)